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Home > Character > Direct Your Character > Walk

Walk

Use this tab to allow your character to walk across the screen or rotate (the direction it is facing). The Steps bar adjusts the direction and distance of the walk, Style determines how the character will walk (forward, back or side stepping) and End determines the characters end position.

Rotate

When a character appears in a scene it will be in 1 of 3 states (facing left, right or the audience). Rotating the character will allow it to turn from its initial state to look at something else and this can be done without making the character walk by leaving the steps option at 0 (in the center of the steps bar). Selecting a new state will add an animation in the Timeline to turn the character and it will remain in this state until another state is added.

  1. Add
    Once you have chosen a Rotate animation, click Add to save it to the Timeline, where it can be adjusted to change its start and end times. If the Red Playhead is at the end of the Timeline, the animation will automatically extend the Timeline.
  2. Play
    Once you have selected a Rotate animation, you can select Play to preview it. If the Red Playhead is at the end of the Timeline you will not be able to preview the Action, to make preview possible extend the Timeline or place the Red Playhead at an earlier point in the Timeline.
  3. Delete
    Click Delete to clear the Rotation animation you have selected or simply click on a different Rotation animation if you want the character to turn in a different direction.

  4. End State
    The End States (character facing left, center or right) are usually used for a character after they have walked across the screen, but can also be used to simply change the direction the character faces (e.g. to focus a viewer's attention to a different part of the screen) without making the character  walk. 

Walk

  1. Add
    Once you have created a walk sequence, click Add to save it to the Timeline, where it can be adjusted to change its start and end times. If the Red Playhead is at the end of the Timeline, the Walk animation will automatically extend the Timeline.
  2. Play
    When you have chosen a direction, stepping distance and walking style, you can select Play to preview it. If the Red Playhead is at the end of the Timeline you will not be able to preview the Action, to make preview possible extend the Timeline or place the Red Playhead at an earlier point in the Timeline.
  3. Delete
    Click Delete to clear a walk sequence you have created.

  4. Steps
    Move the cursor left or right along the bar to allow the character to walk in either direction, here you can create a walk sequence up to 10 steps in a single direction. The distance of each step is dependent on the character's size, this is important to note when changing the character's initial size (e.g. the same walk for a larger character may take it off screen). A faded image of the character will appear on the canvas to indicate where the walk end position will be.
  5. Style
    Choose between walking forward, walking backward or side stepping. Forward stepping covers the most distance, whereas backward and side stepping covers a shorter distance.
  6. End State
    The End States (character facing left, center or right) can be used to allow the character to face a different direction after they have walked across the screen. 

When a Walk animation has been saved to the Timeline you can right-click on it and select Load Values, doing this will bring up the settings you selected for the walk animation in the Direct Your Character Panel.

See also