As with the eyes, move the cursor according to the direction you want the head to move. Once you have a recorded movement, you can select the Release icon and the head will return to its original position after the movement. You can also adjust the speed and flexibility of this movement (for these to apply they should be adjusted before recording the movement).
Once you have created a head movement in the Drag Area, select Add to save it to the Timeline where it can be adjusted to change its start and end times. If the Red Playhead is at the end of the Timeline, the animation will automatically extend the Timeline.
Select Play to see a preview of the head movement you created in the Drag Area. If the Red Playhead is at the end of the Timeline you will not be able to preview the animation, to make preview possible extend the Timeline or place the Red Playhead at an earlier point in the Timeline.
Select Delete to delete a head movement you have made.
Once you have added a head movement to the Timeline, the Release option will become available. If you select Release, after the movement the character's head will return to its starting central position. If you do not click release, the character's head will remain in the last position of the movement.
- Drag Area
The Drag Area allows you to create head movements. Click and drag the cursor around the Area in the direction you want the head to move, releasing the mouse button will end the head movement.
Select this option to adjust the character's neck flexibility, the higher the flexibility the further the head will turn. Select Reset to undo any flexibility changes. For this adjustment to apply, it should be made before recording a head movement.
Adjust the speed of the movement, this only applies if the speed is adjusted before you record the head movement.